The area (in actuality an off-centre sphere) in which they are "alive" is the spatial representation of their lifespan. If they move too far any direction their body turns into dust and blows away (though they can reform it by withdrawing). Whenever they move, reality fast-forwards or rewinds around them. When Abbey Road is activated, people caught in its area of effect (a large marketplace) perceive time stopping around them. Abbey Road appears as a large, menacing Praying Mantis with an eyeless face between the eyestalks and human legs. User can afflict themselves with it (for example, to numb pain).ģ0 Seconds To Mars - Makes whatever portion of a solid, inanimate object is touched fly away faster than light.Ībbey Road - Turns time into space, attacks from outside victim's lifespan.Ī strong, short-ranged stand. My personal favourites are probably Abbey Road, From Then To You, Rolled Gold, St Anger and Starless.ġ0 CC - Victims suffer 'flat affect' and become incapable of visceral responses, even to their own injury or impending death. I think my least convincing ones are the most literal - Beggar's Banquet, I'm With Stupid, Let It Bleed, etc. below - Bad Luck isn't the Stand that makes people die of accidents that's Pumped Up Kicks, because it makes you have to run away from the user - Bad Luck is the one that teleports when you're not looking at it because it's based on the album 'Somewhere Between Heaven and Hell' by 'Social Distortion'). The key when creating an authentic-feeling JoJo Stand is to choose a power that is simultaneously both ridiculously specific yet utterly broken it should be vaguely, tangentially connected to the name but not obvious (e.g.
Still, if Araki can recycle Stone Free into O! Lonesome Me and Bast into the Boom Boom family's stand, I think I'm fairly safe. has a similar feel to Joy Division from the light novel (though rather more versatile). A couple of similar ones, having thought these up partway through reading the JoJo saga - Weapon of Choice vaguely resembles Part 6's Jumpin' Jack Flash, and Back In The U.S.S.R. Anyway, my contributions, all of which are hopefully original name-wise and fairly original concept wise. The abilities of Stands started simple (fan favourite Abdul's Stand, Magician's Red, can throw fire and not a lot else) but became increasingly esoteric until it started to take entire forum threads to explain how a Stand worked. General rules - a Stand is only visible to other Stand users (there are exceptions - Strength, the Stand of orangutan Forever, takes the form of a massive freighter originally a small rowing boat imbued with the 'strength' of the Stand). Most of the Stands in Part 3 were named after Tarot cards and Egyptian gods, inkeeping with the locale, but when the deck and pantheon ran out Araki turned to band and song names, which (apart from a brief flirtation with fashion labels in Part 5) has remained the naming convention ever since.
Early on Stands look the form of muscular humanoid warriors, but this quickly diversified into a much wider variety of possible forms, though they usually appear vaguely robotic or armoured. A Stand is a spiritual guardian - possibly the physical manifestation of the user's soul - that 'stands' by you and protects you from harm. For those unfamiliar with the series, 'Stands' have been the central conceit of the story since Part III (replacing the Ripple, the vampire-busting martial arts in Part II). Having recently come across Part 8 of JoJo's Bizarre Adventure I felt inspired to post up some of my eclectic Stand ideas.